Because paths are never explicitly stated in Citizen Sleeper, different decisions instead just feel like different stories, not stories that are objectively better or worse. Some decision the player just made is likely now leading to a character's death, making players feel like they potentially made a bad call. Because of this, players never feel like a decision they've made is "wrong" or "right." With The Quarry, however, it's hard not to feel a sense of dread and an overall worse ending coming for The Quarry cast after seeing "PATH CHOSEN" on the screen.
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